In the spring, ‘the parkour VR experience’ made its way to PlayStation VR. We also entered the Chinese market with STRIDE and Against with our partners at Pico and major local LBE providers.
Alongside the release of STRIDE Multiplayer, the game left early access on Steam. We also announced Fates - a story-driven campaign in the STRIDE universe.
Experimenting with the rogue-lite genre, we released OUTLIER, which has been available on Steam for several months.
2 new games were announced and got public beta versions in December. Red Flowers - a lightning-fast action VR platformer in which the enemy always outnumbers you. And Stack, a VR multiplayer game set in a post-apocalyptic environment, in which players need to time disc bounces to eliminate opponents.
It was a very productive year. We released a new combat rhythm game called Against.
STRIDE received many updates and was ported to Meta Quest, eventually joining the top-5 best-selling games in the Meta Quest Store in 2021!
The game became a finalist in the ‘VR Game of the Year’ nomination at the most prestigious industry awards - VR Awards 2021. And it was the second year of receiving the silver rank on Steam by revenue.
To test their capabilities on new platforms, the team released several small games that have been in development for some time: Mace and Grace, MATCH, Time Hacker, and others.
In 2020, our first big success - STRIDE - hit Steam through the early access program with its first game mode called Endless. Later that year, we released more content for the game, including Arena and Time Run modes.
STRIDE has also become available in VIVEPORT and got the silver rank in the top VR games of 2020 by gross revenue on Steam.
Joy Way was founded in 2017 as a VR game development company. We started our journey by creating games for LBE VR.
In 2019, our focus shifted towards major home-use VR platforms. A small team of VR enthusiasts started prototyping new games.